Archive for the 'Game-Based Comics' Category

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Test Your Speculation

June 6th, 2008 Posted by Gavok

I’ve joked about the upcoming Mortal Kombat vs. DC Universe game a lot and I don’t expect it to be an especially good game, but at the same time, I’m drawn to the lead-up. As a crossover, it’s such a unique concept that I can’t help but wonder about the final product. In other words, at the moment, I’m enthralled by the speculation.

As of now, only four characters have been revealed: Superman, Batman, Sub-Zero and Scorpion. Series bigwig Ed Boon said that there will be 20-22 characters on the game’s roster. On one hand, I get that this is because the game has a brand new engine working for it. On the other hand, it doesn’t bring in the fun factor that comes with the obscure characters.

Capcom’s crossover games initially had the same problem, which is why the sequels had more going for them. With the foundation in place, the creators got to move outward and be more creative with the character spots. That’s when we got guys like Marrow, Tron Bonne and Chang Koehan. So if there is a sequel to this game, only then will we get Noob Saibot vs. The Shade or Moloch vs. The Shaggy Man. Myself, I’m all for Stryker vs. Azrael in the battle of who fanboys hate the most.

For the fun of speculation, I’m trying to make some educated guesses on who will be in the game. The low character count helps. The need to include the more marquee characters from both sides helps too. Boon also mentioned that each character pairs into a rivalry with the crossover counterpart.

That means you have to figure out first who Midway wants to put in the forefront. That means most of the MK1 cast and a handful of the other more memorable fighters. Then you mix and match while making sure to stick in all the well-known DC heroes. To be optimistic, let’s say that there are 11 characters on each side.

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Norman Osborn Will Stain His Hands… With Your Blood

May 22nd, 2008 Posted by Gavok

It’s no secret that I’m a guy who loves the fighting genre of videogames, especially when you consider the kind of awful comics I’ve forced myself to read. With all the Street Fighters and Tekkens and Mortal Kombats out there, the one game I find unfortunate for never getting its own comic series is Fatal Fury. And I’m counting American comics here. None of that ridiculous Hong Kong shit.

The reason Street Fighter fails as a comic is because the main hero and the main villain have little to do with each other. Think of it like this. Marvel’s main hero is Spider-Man. Their main villain is Doctor Doom. Have they met and fought? Sure. But if you were to do a 12-issue comic that sums up Marvel’s history through the eyes of Spider-Man vs. Dr. Doom, it would be a major stretch, watered down by all the other important characters.

Fatal Fury had two things going for it that would keep it a readable comic book. One is that it’s a very simple story. It’s about one man (and his less important brother) trying to get revenge on the crime boss that murdered his father with his bare hands in broad daylight and was so well-protected due to police bribery that nobody could do anything about it. So he enters a fighting tournament held by this crime boss in an attempt to get close enough so he can finally get that revenge. Everyone other than those two characters is ultimately a supporting character. Like I said, it’s simple. You can write the whole thing in three to twelve issues depending on how you want to go about it, not to mention sequels and spin-offs.

The other thing that would make it readable is the villain in question: Geese Howard.

Geese Howard is a slick bad guy who’s both untouchable in the criminal sense and the physical sense. Much of his fighting style is based on him casually catching his opponent’s attacks and tossing them around like a rag doll. Geese has a unique aura of badass that never truly appeared in a comic book counterpart. The character closest to him would likely be the Kingpin, especially the Bendis version, and even then the similarities don’t match up completely.

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Let me take a raincheck…

May 1st, 2008 Posted by Gavok

A week ago, back when I posted my report on Comic Con, I mentioned this one comic issue that was so absurd it nearly knocked me over. The review was originally going to be up today at PopCultureShock, but that’s going to have to wait for next week. It’s not that I’m not about done with it, because I am. It’s just that with last week’s Comics From the 5th Dimension article, I sent it in a little too late and hermanos sat on it a little too long, so it just got put up for this week.

It works out. I do need to spend some more time on this site, especially with all the stuff I have planned. For one, with the Iron Man movie coming out tomorrow, I have to write its own little counterpart to the Spider-Man 3 Deleted Scenes article from a year back. Remember to check back for that.

In the meantime, check out Kountdown to Final Kombat, the top ten list of why I’m looking forward to Mortal Kombat vs. DC.

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You Weak, Pathetic Kryptonian!

April 17th, 2008 Posted by Gavok

I should be getting some rest for this weekend or catching up on relevant comics that have slipped me by, but then the internet has to go and toss a curve ball right my way.

Years ago, Capcom and Marvel had their guys fight each other. It was weird, but it fit better than it had any right to.

Over time, Namco has had their Soul Calibur crew fight Spawn, Link and soon Darth Vader and Yoda.

Just recently, Nintendo gave us the dream match of Mario vs. Sonic, while tossing Solid Snake in there.

With all that having gone on, not once did I expect to hear this announcement on a day that wasn’t April 1st. It’s still not April 1st anymore, right? Right?

MORTAL KOMBAT VERSUS DC COMICS?!

My reaction to this is simply the Li’l John reaction: What? WHAT?! …Okay. Because to be honest, no matter how bad it turns out to be, it’ll still be one of the better DC videogames. And as a fighting game it’ll be head and shoulders above Justice League Task Force. This is going to be really stupid, but really interesting.

Hey, maybe they’ll have Geoff Johns design the fatalities!

Credit to Mortal Kombat Online. They’re good people.

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Comics From the 5th Dimension: Killer Instinct

March 31st, 2008 Posted by Gavok

Yes, this was supposed to be up on Thursday. You’ll be surprised to find that this time it wasn’t the fault of my laziness. Instead, PopCultureShock was having some technical difficulties and couldn’t update the front page for a couple days.

So here’s my review of Acclaim’s short-lived series based on Killer Instinct.

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Fighting Game Comics Round-Up: Featuring Raul Julia, Wolf Hawkfield and Paul Phoenix!

November 28th, 2007 Posted by Gavok

Back when I was doing reviews on the old Street Fighter and Mortal Kombat comics, I found that there were comics made based on other one-on-one fighting games, such as Virtua Fighter and Tekken. I scored these two one-shots and sat on them for a while, knowing that they would be best saved for a rainy day. More than that, something seemed off about reviewing these two alone. I needed a third comic to round it out. One day, when reading about Street Fighter on Wikipedia, fate smacked me in the face.

Being a D-level comic blogger like I am, rather than turn away from this ink-and-paper demon spawn, I reacted with, “I need to own this!” I don’t know. Since this 4th Letter gig, I’ve been finding myself going out of my way just to read pure shit. Chris Eckert has the market cornered in making fun of Countdown, and yet I find myself wanting in. That’s why when the series finishes, I plan on reading the entire series in one go backwards Memento style! You know. For science. I might even try reading World War Hulk: Gamma Corps with all the text whited out. It might be interesting in a self-torturing way.

Let’s get DC’s Street Fighter: The Movie out of the way, because believe it or not, it’s going to get worse. A lot has been said about the movie. There are a ton of things wrong with it, but the most complained-about part is the complete lack of loyalty to the source.

The game’s story: A serious martial artist and his less-serious best friend go around the world to train and build themselves up as the greatest street fighters. The more serious one is hunted down by a megalomaniac out to exploit the martial artist’s physical potential. This villain is targeted by many, including an American military man and a Chinese Interpol agent who each harbor a personal vendetta. This all comes to a head in a one-on-one fighting tournament, featuring great fighters from all over the globe.

The movie’s story: A megalomaniac takes a bunch of hostages in Thailand. A military man with an American tattoo, despite having a foreign accent thicker than Double Stuffed Oreos, leads a world-wide military team into Thailand to save the day. Two weasely weapon salesmen, a Chinese news reporter and her camera men (who happen to be a sumo wrestler and a boxer) get involved. Plus a scientist turns one of the main character’s friends into a green monster.

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The Double Dragon Comic: World War Green Abobo?

October 12th, 2007 Posted by Gavok

It still surprises me that Double Dragon died out completely. You’d think we’d see a remake or sequel for the Wii or PS3 around this time, but nothing. No flashy resurrections like Ninja Turtles or Transformers. It just died, unless you count the re-release on the Gameboy Advance.

The game’s story was pretty basic. Billy and Jimmy Lee are two brothers with identical fighting skills. In a slightly decrepit future, their mutual girlfriend Marian is shot by a machine gun-toting cyberpunk and taken away. The brothers have to fight through legions of punks before saving Marian. In the NES version of the game, they couldn’t get the 2-player co-op to work, so they just made Jimmy Lee evil. Ignore that.

Several sequels were made, each playing up the same formula. Marian gets kidnapped and the brothers beat up street gangs in retaliation. Some of these games added weird mystical stuff to the series, like demonic gymnast crime bosses and evil mummies. There was a fighting game made for the Neo-Geo, but I never played it. Around then, the series took a turn for the worse.

A cartoon series was released and it was pretty bad. Instead of plainclothes martial arts vigilantes, the Lee brothers were full-blown superheroes. This led to a movie with a similar plot that was atrocious. In the videogames, the brothers teamed up with the Battletoads in a completely random crossover. Double Dragon 5 was released, but in actuality, it was a lame one-on-one fighter tie-in to the cartoon.

Back in 2002, SNK Playmore was set to release a follow-up fighting game called Rage of the Dragons, but the licensing fell through. Hence, the characters became Billy Lewis, Jimmy Lewis, Mariah and Abubo (rather than Abobo).

This comic, released by Marvel, came out in 1991. This is several years before the cartoon and the movie and the game where they fight a giant space rat named Big Blag. Instead, this is right around the time when Double Dragon 3 was released on the NES. Despite that, the series strays from loyalty to the games. Yes, Billy and Jimmy beat up punks and Marian is there, but besides that, the comic goes out into left field to add color. It’s more similar to the cartoon in ways, with the mystical superpowers and off-the-wall villains. The comic doesn’t even have Abobo in it!

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War of the Marvels: The Next Videogame Letdown

September 4th, 2007 Posted by Gavok

First thing, big thanks to whoever submitted the comics/wrestling parallels article to Fark. You are a true class act, whoever you are.

Said article is also deemed incorrect thanks to Mr. Kennedy getting himself suspended and therefore written out of the “Vince McMahon’s long-lost son” storyline. Though I guess that does make him the wrestling version of Captain Atom.

Electronic Arts has announced another Marvel fighting game with no title yet. Rather than be a sequel to Marvel Nemesis, even in style, the game appears as a Marvel version of War of the Monsters. War of the Monsters was an all right game, though pretty shallow. The new game doesn’t look very different.

Here is the trailer and here is the in-game footage. The roster so far is Spider-Man, Captain America, the Hulk, the Juggernaut and Dr. Doom. Allow me to rail on the footage, character-by-character.

Spider-Man: Cool that they go with the small-eyed look, much like Alex Ross intended with his original Spider-Man movie designs. The part where he saves the blond lady from the falling building, but does nothing to save Bruce Banner reminds me of that Jay Pinkerton parody with the avalanche.

Captain America: Apparently able to punch the Hulk a mile away, Captain America pretends to be alive for this upcoming game. The designers show that they’ve come up with like a hundred sketches of what Captain America should look like here. Listen, I know I’m not paid the big bucks like you fine fellows, but why not… I don’t know… make him look like Captain America?!

See? Capcom got it right.

Hulk: They end the trailer with the Hulk yawning. I don’t get it.

Juggernaut: For a guy magically given an instant and infinitely buff body, why does the Juggernaut look like he needs to do some sit-ups? And stop trying to make him resemble the Vinnie Jones movie version. That’s not something that needs emulating.

Doctor Doom: First off, nice kilt, Scrooge Von Duck. Here I thought Doom was a strategic mastermind that acted evil behind the defenses of diplomatic immunity, not a guy who terrorizes the populace by taking a stroll through New York City in broad daylight. It looks like Jim Rhodes redesigned Doom’s armor by giving him missiles instead of the trademark energy gauntlets. Plus he blows up a building in his attempt to kill Spider-Man, showing that even Doom is over 9/11. No tears this time.

I’ll have a real article up tomorrow. Stay tuned.

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Marvel Nemesis: The Comic Miniseries

August 26th, 2007 Posted by Gavok

I’ve discussed comics based on video games before. Many of them aren’t very good. There are exceptions to the rule out there, like the UDON Street Fighter series. That is, if you can get past the horrid delays and the lack of anything of importance happening in most issues. The Darkstalkers comic wouldn’t have been all that bad had it lasted more than six issues and actually went somewhere.

The subject today is Marvel Nemesis: The Imperfects, based on the similarly named videogame Marvel Nemesis: Rise of the Imperfects. This review is going to be a little different, as I’m going to try and lead you through the process of me reading this series. The experience of reading these issues when they came out is worlds different than if I were to be reading them for the first time now.

The news first hit that Electronic Arts would be releasing a Marvel fighting game. The place-holder of a name “Marvel vs. EA” was the popular term for this new project and immediately, we were lambasted with awful joke after awful joke. As a comedic writer, something that annoys me is when somebody makes an obvious joke that half of the hemisphere had already made and acts like they’re a comedic genius. The kind of people who make jokes about Mr. Fantastic stretching his wang. Anyway, for months on end, everybody chimed in with the same played out “Spider-Man vs. Madden” or “Wolverine vs. Gandalf” punchline. It was really sad.

Over time, details about the game, such as the actual title, were announced. The first footage of the game featured Spider-Man, Wolverine, the Thing and two EA-created characters Johnny Ohm and Brigade. Artist Jae Lee had a major role in the art direction of the game and made the character select images. He would also draw the cover art for the comic miniseries. Mark Millar was brought in for character designs and backstories. The creative team for the six-issue miniseries would be writer Greg Pak and artist Renato Arlem. I was unfamiliar with Pak at the time, so I had no idea that this was a really good thing. Renato’s art style shares similarities with Jae Lee’s style, so that’s also a big plus.

The cover features a foreground shot of the story’s villain, Niles Van Roekel. Behind him are Spider-Man, Wolverine, Elektra and Thing, all infected with some kind of green goop nastiness. Thing is what it looks like when you chew Fruity Pebbles and then open your mouth and stick out your tongue.

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Super Contest of Champions II Turbo

August 12th, 2007 Posted by Gavok

The Contest of Champions paved the way for the event miniseries that Marvel and DC have become dependant on. The star-studded scavenger hunt wasn’t the greatest story in the world, but it was still memorable and classic for being the first step. Naturally, there would one day be a sequel.

If you can call it that.

When I think of Contest of Champions II, I think of the Infinity Gauntlet. Bear with me on this. Infinity Gauntlet was a popular Marvel miniseries starring a bunch of heroes that was eventually used as the basis for Marvel Superheroes, a very good arcade fighting game. While the game did include characters like Psylocke, Magneto, Juggernaut, Blackheart and Shuma Gorath (that still boggles my mind), the gist of the story was that it was supposed to be a retelling of Infinity Gauntlet, only the heroes aren’t useless.

What does this have to do with Contest of Champions II? Marvel Superheroes was a fighting game based on a Marvel miniseries. Contest of Champions II is the opposite. It’s a Marvel miniseries based on fighting games.

Funny thing about fighting games is that there aren’t many variations of the story out there. For the most part, every fighting game’s story is based on one of two concepts. Sometimes it’s just about a quest where different characters run around with a goal, meet each other and fight. Marvel Superheroes was basically this. The other, more popular one, is the tournament. It’s the easiest reason to have different warriors from different walks of life battle each other, especially when there’s no animosity between some.

The tournament stories are occasionally straight-laced and legit. That’s boring. Many others would have the tournament just be a front. In actuality, the host of the tournament is trying to use this as a way to kill off all threats to his or her plans for world domination. Maybe the host plans on using the beaten warriors as zombie cyborg soldiers. A lot of the time, all the fighting is just a way to unleash some long-imprisoned monster god thing to wreak terror on the lands.

This is pretty much what Contest of Champions II is.

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