Archive for the 'Game-Based Comics' Category

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The Captain N Comic: I’m Gonna Take You Back to the Past…

January 9th, 2010 Posted by Gavok

Me reading a Captain N comic didn’t happen because someone suggested it to me. Nobody told me that there was a Captain N comic. I didn’t stumble upon it or come across an issue in a bin anywhere. It’s just that one day I randomly reminisced about the cartoon and thought to myself, “Was there a Captain N comic book? I bet there was.”

Lo and behold, my instincts were correct. You know I had to get my mitts on this one. The five-issue series came out over the course of 1990, released by Valiant Comics. They released the Game Boy comic around that time, which I’ve reviewed months back.

To fully understand the comic and what makes it worth talking about, you have to understand the TV show. Captain N: The Game Master is a cartoon about a teenager named Kevin Keene who is so good at playing his NES that he and his dog Duke are pulled into his Nintendo by “the Ultimate Warpzone”. It’s there that he exists in a multiverse of videogame franchises, even if they weren’t Nintendo-owned. Armed with a controller belt buckle and a zapper gun, Captain N fights for the original character Princess Lana along with existing videogame heroes Kid Icarus (aka Pit), Mega Man and Simon Belmont. Those three are probably banded together due to their shared success in having awesome theme music. The main villain is Mother Brain from Metroid, commanding over the Eggplant Wizard, King Hippo, Dr. Wily and the Count (they couldn’t call him “Dracula” for whatever reason). Donkey Kong’s there too, but he’s more of a wildcard villain, like the crocodile from Peter Pan.

In concept, it’s a videogame fanboy wet dream. Unfortunately, there were some snags to the show, such as the character designs for the preexisting heroes. Kid Icarus is a midget who won’t stop adding “icus” to the end of his sentences, yet he’s the least problematic. Mega Man is also a midget, only pudgy and more annoying. They saw how dynamic and cool his 8-bit sprite was and came up with that? Then there’s Simon Belmont. Jeeeesus. Instead of a badass vampire hunter, he’s a doofy narcissist with pilot goggles. I get that these guys are all based on early 8-bit designs that lacked characterization, but as a marketing ploy, I can’t imagine any kid was thinking, “I want to play as that annoying, scratchy-voiced toddler in the green tights!” It got even worse in the third season when they introduced Alucard, re-imagined as a totally radical skater dude.

It’s like if Poochy wanted your blood.

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Stay Tuned!

January 8th, 2010 Posted by Gavok

I have a review of a comic about a certain late-80’s/early-90’s animated series almost finished. In the meantime, here’s a segment from it that I couldn’t find a spot for in the article.

How did a shitty cartoon turn into a surprisingly good comic series? Check back in a day or so.

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Off to the Real Life 616

August 10th, 2009 Posted by Gavok

It’s a good thing Ultimatum #5 hadn’t been delayed another week because that would have cut into my current vacation. Right now I’m getting ready for a trip to Orlando, to experience Disney World and Universal. I’ll see about getting a picture with Dr. Doom. Hey, you know what they should do? They should have someone working at Universal Islands of Adventure dressed as Mace the cyber ninja. That would rule and be a waste of everybody’s time.

I’ll be back in a week, but stick around for the 50 articles hermanos is working on and whatever it is Esther is doing. I’m sure she’s up to something.

In the meantime, here’s something rather odd I discovered on YouTube when I typed “Herman Smirch” through Google. Herman, you might remember, is the main character and lowlife from the Game Boy comic. There isn’t much about him out there, other than an entry on a Mario Wiki site, but I did find… whatever this is.

Later.

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Eyedol Worship: The Killer Instinct C-C-Comic Book

June 17th, 2009 Posted by Gavok

(Gavok note: This is another old PopCultureShock article I wrote that I figured I’d bring home to 4th Letter. Call it nostalgia from doing the Tekken article.)

Back in the mid-90’s, fighting games were a pretty big thing. Over the span of several years, an untold amount of sequels and forgettable copycats oversaturated the videogame market. Once all of that calmed down – somewhere around the turn of the millennium – only the big names remained: Street Fighter, Mortal Kombat, Tekken, King of Fighters, Guilty Gear, Virtua Fighter, etc. They continued to have sequels and updates as the others just got thrown to the curb.

And yet, for whatever reason, Killer Instinct fell off the face of the Earth despite its popularity. In the mid-90’s, the first game was huge. It was a huge seller on the SNES and the sequel was one of the first big games for the Nintendo 64. After that, it just died. Rare just kind of forgot it existed and instead made a bunch of games starring talking animals.

But you know what? I still remember Killer Instinct. I remember it enough that when I found out that it had its own comic back in the day, I had to get my hands on it. Scoot over, kids, and I’ll tell you the story of a ninja monk, a killer robot, a disgraced boxer, a secret agent, an animated skeleton, a man made of fire, an alien made of ice, a cyber Native American, a cloned dinosaur, a two-headed Cyclops and the evil organization that brought them all together. Let’s look at the Acclaim-released Killer Instinct comic book.

Each cover uses the rendered style that came with the games. While the style is a bit dated, it still just feels… right. That would get old quick if the interiors were like that, but thankfully they are not. Amazingly, the interior art is excellent throughout the series. They’re done by Bart Sears, Sean Chen, Steven Butler, Dale Eaglesham, Doug Tropea-Wheatley, Scot Eaton and David Boller. What the hell? The comic has seven different pencillers for six issues and somehow it feels totally consistent! That’s weird. There are a handful of different inkers too, so they can’t be to blame. Huh!

There is only one writer, though. Art Holcomb takes the reigns in all six issues of this. What’s interesting is how the series is laid out. The first three issues are a basic retelling of the first Killer Instinct game. The latter three issues are special one-shots that take place afterwards. This came out in the latter half of 1996, around the time the second game was making its way to the arcades.

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Tekken Saga and Tekken 2: Mishima Family Values

June 15th, 2009 Posted by Gavok

As much as I love fighting games and their storylines, just about all of them run into one major problem: if the series goes on long enough, the writers will run out of ideas and just pull off the same story over and over again with slight variation. King of Fighters reached this point after their ’97 incarnation. Mortal Kombat got there in its third game, though they were original enough in their ideas that it didn’t get too stagnant until several games later. Street Fighter went on for a while without this, up until Street Fighter 4. Soul Calibur is probably the worst offender, as despite five games, they’ve yet to come up with a story other than “guys fight each other in search of sword that just won’t die.”

Tekken, which is by the same company as Soul Calibur, is also a pretty bad offender. On one hand, the later the game, the more personality we get out of the characters. On the other hand, almost all the characters are window dressing to the never-ending infighting between the Mishima family members, who are all a bunch of assholes.

See, you have Heihachi Mishima, who is an asshole. He’s opposed by his son Kazuya Mishima, who we discover at the end of the first game to also be an asshole. Then in the third game, we get Kazuya’s son Jin Kazama, who seems like an all right guy for a while, only to succumb to being an asshole by the end of Tekken 5. Tekken 5 also introduces Heihachi’s powerful father Jinpachi Mishima, who is a pretty sweet guy, only he’s possessed by a power that’s forcing him to be an asshole.

Insert your Spaceballs joke right here.

Let’s go back to the simpler days, when the rivalry was no more than Kazuya vs. Heihachi. Tekken 3 was just being released, leading to the most popular era for the Tekken franchise. To tie in with this, the comic company Knightstone put together an attempt to retell the story of the first few games with Tekken Saga.

What’s with Kazuya? It’s like he’s spooked by Law’s ability to completely ignore getting hit in the skull with lightning. Or maybe he’s weirded out by Paul Phoenix’s hair.

Tekken Saga #1 came out in October, 1997. John Kim was the writer with Walter McDaniel an art. It begins years before Tekken 1, where Heihachi holds a meeting with his top underlings at the Mishima Zaibatsu (which in the comic is spelled “Zabitsu”). Conveniently, all three of his businessman flunkies turn out to be fathers of Tekken series mainstays: E. David Gordo, Bernard Chang and James King.

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Great Unlicensed Comic Book Games

June 9th, 2009 Posted by Matt Jett

Matt Jett is a guy I know who I talk about games with. He expressed an interest in writing about games a little here on 4l!, so I figured I’d give him a weekly on Tuesdays.

It’s not much of a secret that licensed tie-in games usually suck. The vast majority of them aren’t given much of a chance to succeed, their budgets low and their development cycles rushed so they’re released at the same time as a film or new television show. Games based on comic books tend to suffer the same fate, coasting on their licenses instead of quality to generate sales.

So, what about the other kind of comic book games? Ones that aren’t based on any existing superheroes, that invent whole new settings? Some might argue that to be a “comic book game,” a game necessarily has to be based on a comic book, but I disagree. To me, any game that adopts a comic book feel in its design choices is a comic book game, no matter who the game stars. Many of these games have been forgotten by the current gaming audience, or aren’t known as comic book games at all. In the interest of correcting this grievous oversight, here are two that I really like, games that have enough crossover appeal to make both comic readers and gamers happy.

freedomforce2Freedom Force & Freedom Force vs. the Third Reich: The PC-only Freedom Force games are the most blatantly “comic-book-style” games I’ve ever played. The series puts you in charge of a fictional superhero team and has you fight supervillains in a very straightforward manner, using a clicking interface similar to Baldur’s Gate or Diablo to make controlling a team of characters intuitive. The things that make Freedom Force stand out are its presentation and its attention to detail. The art style, while still using 3d models, looks like it’s straight out of a comic book. Loading screens are even fashioned to look like comic book covers from the Silver Age, with the game’s fictional superheroes replacing the likes of Superman and Batman. Characters’ dialogue is put in speech bubbles, and sound effects are put on the screen just like they are in an issue of Greg Pak’s Hercules or the old Batman TV show. The games are available as a bundle through Steam for $7.50.

infamousInfamous: Infamous is the best example I can give of a comic book game that hasn’t, to my knowledge, been recognized for being one. The cutscenes are crafted to look like pages from comic books, with caption boxes and different “panels” of action on the screen. The protagonist, Cole, is clearly patterned after a superhero, his electricity powers eventually granting him the ability to float around, almost flying like the prototypical superman, and his character arc follows a clearly defined pattern that goes back to Peter Parker being bitten by a radioactive spider. Beyond its comic book pedigree, Infamous is just fun. The controls are solid, the story is interesting, and the open-world gameplay allows you to play for hours or for 20 minutes and still feel like you’ve made significant progress through the game’s content. It’s a solid recommendation for anyone with a PlayStation 3 (all ten of you).

I’m not saying licensed comic-book games are universally terrible. I played Marvel: Ultimate Alliance until my thumbs cramped up, after all. There are just so many other games to consider when looking for a superhero fix, so why not go outside the safe zone of Wolverine and Batman? Try one of the games I recommended, or if I missed a great one, tell me and I’ll try it out.

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Ryu Final: It’s Tiger Awesome!

February 26th, 2009 Posted by Gavok

I’ve always been a fan of the Street Fighter games and their stories. With the sudden resurgence of the series with its kickass new videogame and horrible, horrible new movie which I will unfortunately see on opening day because it probably won’t be in theaters anymore by Saturday, I’ve been checking out a lot of the comic-related stuff. While UDON has three different Street Fighter comics coming out at the same time (Street Fighter II Turbo, Street Fighter IV and a Chun-Li miniseries), I decided to give the manga Ryu Final a look.

I’m not usually a manga guy, but we had it at work and I wanted to give it a shot because it takes place during the course of Street Fighter III. I love the SF3 games and they never get any play. They always appear neglected by Capcom and a lot of the fans, such as the lack of any of its characters in SF4. I should also bring up the bizarre and confusing ordering of the game series’ canon. Some games replace others in continuity, even when they appear to be sequels. By the end of it, it looks like this:

- Street Fighter
- Street Fighter Alpha 2
- Street Fighter Alpha 3
- Super Street Fighter II Turbo
- Street Fighter IV
- Street Fighter III: Second Impact
- Street Fighter III: Third Strike

All while sharing the same universe with Final Fight, Rival Schools and Saturday Night Slam Masters.

Ryu Final takes place during Third Strike, the latest entry in terms of continuity. It follows Ryu, piecing together nearly all of his character interactions and the game endings that relate to him. A run-in with Ken ends with Ryu defeated and questioning why he even fights in the first place. Soon after, he meets with a crazy 150-year-old man named Oro who soundly defeats him and forces him under his wing as his new apprentice. The two of them wander the world together as Ryu takes on various SF3 characters like Hugo, Yun, Yang and Dudley.

This quest for answers brings Ryu closer and closer to his final battle against his main nemesis Akuma. Which reminds me that the manga is completely worth reading just for a flashback sequence that shows Ryu’s origin. Long story short, a younger Akuma saves a very young Ryu’s life by jumping out of the shadows in a cave, punching his fist THROUGH the back of a bear’s skull and stopping with his fist inches from Ryu’s face. The manga does well in adding more dimension to the Akuma character, even including an odd Killing Joke moment of laughter between Ryu and Akuma before their fight.

For me, it all boils down to how awesome Sagat is. For those who play the games, you’re probably wondering what the hell Sagat has to do with anything. He wasn’t in any of the SF3 games. As far as the canon goes, Sagat and Ryu agreed that Ryu would seek out Sagat when he was ready for them to have their true, clean fight. So during SF3, Sagat is just chilling out in Thailand. In this book, Ryu does meet up with him as to fulfill his promise of a rematch and the entire thing is totally sweet.

But there’s another part that’s great involving a flashback. We go back to see Sagat after SF1’s conclusion. Ryu had sucker-punched Sagat and gave him a huge, bloody wound on his chest in a major upset. Sagat’s top pupil has lost faith in him and Sagat has lost faith in himself. He responds to his loss by tearing apart trees in rage.

Then he finds that he almost crushed a kid during this. The boy is laying there, horribly wounded and half dead. A doctor finds that the wounds were caused by a tiger mauling him. There are poachers out there who will force children to act as decoys for the sake of catching their prey. Hearing about this, Sagat races into the jungle.

“What am I doing?! Am I going to defeat the poachers to avenge the young boy…?! NO!! I merely want to avenge my own honor… That is all I fight for! This has nothing to do with compassion… This is about making myself feel better! What a petty man I am! But… I don’t care! No one can stop me now!!”

There are two hunters going after a giant tiger. One gets mauled to death. Sagat steps in and stares down the tiger until it leaves. The surviving poacher is grateful, but Sagat calls him out on exploiting the children. He begins to slap the shit out of the guy repeatedly while bitching him out. His chest wound is still fresh and the pain kicks in again, causing him to hesitate and allowing the poacher to escape into his camp. The poacher brings out a little girl and holds a gun to her head, saying that he’ll let her go if Sagat forgets this night ever happened.

The wounded little boy from earlier shows up and yells at him to stop.


After the flashback, we see that these two siblings have grown up to be farmers who are loyal and close to Sagat. Sagat rules so very much.

But yeah, Ryu Final is worth a try if you’re riding the SF4 high. The UDON Street Fighter stuff isn’t bad either, now that it’s coming out regularly again, but I noticed a big problem in Seth’s plan in the first Street Fighter IV issue:

Don’t do it! That guy in the bottom right beat up Batman and can tear your spine out! Wait, never mind. I forgot that I hate Crimson Viper. Forget I said anything.

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You Got Kahn in My Darkseid! You Got Darkseid in My Kahn!

October 16th, 2008 Posted by Gavok

Mortal Kombat vs. DC Universe, still shockingly not some kind of prank, is coming out next month. They announced the final roster a few weeks back, sadly shafting the epic Johnny Cage vs. Booster Gold rivalry we’ve been craving, but other than that, the news has been pretty slow. For the most part, Midway would occasionally release a picture of Raiden pointing at something in a cutscene or something just as trivial.

Recently they brought up two interesting little news items. First off, the collector’s version of the game has its own special box art, drawn by Alex Ross.

There is something so surreal about seeing the Mortal Kombat characters done in Alex Ross style. I also like Liu Kang’s pose there. He’s like “Hey! See my fist? This fist? It’s for YOU!” Then you have Raiden saying, “Ugh. I can’t believe you’re wearing those shorts with that shirt,” and Sub-Zero has a case of Liefeld Eye. Despite that, it’s cool shit.

There’s been a video released about the MKvDC comic that also comes with the collector’s version of the game. The art is done by MK co-creator John Tobias, who has been out of the franchise’s loop for years. To this day, the man’s art still holds up.

When you go to about 2:27 in, you get some nice images of the game’s final boss: an amalgamation of Darkseid and Shao Kahn.

Conceptually, it’s a stupid idea. Personally, I would have rather liked it if Quan Chi used his sorcery BS to make himself the host of the Spectre. The surprise here is that visually, Darkshao Kahnseid looks pretty damn badass. You’d think they they would have gone lazy and put Darkseid in Shao Kahn’s clothes or something like that.

Instead you have a demon made of stone (Darkseid) mixed with a skull face and spikes (Kahn) and some evil, glowing energy to add to the aura. It’s a nice touch, honestly. Looks like a cross between Doomsday and Brimstone.

It’s weird how opposite this whole game is to the Marvel vs. Capcom franchise. In terms of game quality, the winner goes to Capcom. Comparing Street Fighter to Mortal Kombat is like comparing Rocky to Rocky IV. Street Fighter is more legitimate and loved by the hardcore, compared to Mortal Kombat’s cheesy fluff. That’s not to say that MK isn’t loads of fun in its own way.

Yet MvC never embraced the crossover. Occasionally they tossed us something like Hulk talking to Blanka, Mega Man stealing Onslaught’s power, Psylocke saving Cammy from Hand ninjas or Gambit flirting with Morrigan, but it was still fairly minimal. By their fourth and final game they just tossed a bunch of characters into the game and figured that was enough. Not only that, but Marvel did nothing with it on their end. No comics or promotional stuff.

Look at what Midway and DC are doing with this. One of comics’ top artists takes to the game’s cover. Two of DC’s writers write the story for both the game and the comic, which is illustrated by one of MK’s creators. I’m sure the game’s cutscenes and endings will feature plenty of Easter egg appearances and references here and there.

The MvC games may be more playable, but you have to give the style points to MKvDC here.

By the way, to all the people gritting their teeth at Superman and Captain Marvel getting beaten up by guys like Kano: where were you when a little schoolgirl was kicking the crap out of Thanos, Apocalypse and Shuma-Gorath?

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Sometimes There Just Aren’t Any Words

August 24th, 2008 Posted by Gavok

It’s unfortunate when someone has to accept their limits. Today, I’m accepting my limits as a writer. You see, back in the day, I used to write for a site that reviewed fighting games. There was one game that I intended to review, but I just couldn’t get it done. Then I started writing here and decided that the same game would make for a good 4L article. After playing the game for a few minutes, I decided to put it off for a while.

Maybe it’s a mix between the game being so unplayable and the belief that I could never do it justice. Luckily, the internet’s in its YouTube phase and I don’t have to explain. I can show you the horrors and let you judge for yourself.

Ladies and gentlemen, I bring you the arcade game Avengers in Galactic Storm!

It should be a rule that every time Thor enters a room, there’s an announcer yelling, “THE MIGHTY THOR!”

To give you an idea of how ridiculous this game was, here’s a list of the playable characters: Captain America, Black Knight, Thunderstrike, Crystal, Dr. Minerva, Shatterax, Korath and Supremor. Cap is the only one on there I’d have any interest in playing as. Others like Iron Man and Thor are only assist characters, including Clint Barton Goliath, who is portrayed as a laughable, giant fist stretching across the screen.

Finally, here are the amazing endings. Beautiful.

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Test Your Speculation

June 6th, 2008 Posted by Gavok

I’ve joked about the upcoming Mortal Kombat vs. DC Universe game a lot and I don’t expect it to be an especially good game, but at the same time, I’m drawn to the lead-up. As a crossover, it’s such a unique concept that I can’t help but wonder about the final product. In other words, at the moment, I’m enthralled by the speculation.

As of now, only four characters have been revealed: Superman, Batman, Sub-Zero and Scorpion. Series bigwig Ed Boon said that there will be 20-22 characters on the game’s roster. On one hand, I get that this is because the game has a brand new engine working for it. On the other hand, it doesn’t bring in the fun factor that comes with the obscure characters.

Capcom’s crossover games initially had the same problem, which is why the sequels had more going for them. With the foundation in place, the creators got to move outward and be more creative with the character spots. That’s when we got guys like Marrow, Tron Bonne and Chang Koehan. So if there is a sequel to this game, only then will we get Noob Saibot vs. The Shade or Moloch vs. The Shaggy Man. Myself, I’m all for Stryker vs. Azrael in the battle of who fanboys hate the most.

For the fun of speculation, I’m trying to make some educated guesses on who will be in the game. The low character count helps. The need to include the more marquee characters from both sides helps too. Boon also mentioned that each character pairs into a rivalry with the crossover counterpart.

That means you have to figure out first who Midway wants to put in the forefront. That means most of the MK1 cast and a handful of the other more memorable fighters. Then you mix and match while making sure to stick in all the well-known DC heroes. To be optimistic, let’s say that there are 11 characters on each side.

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